游戏设计的思路:
如图9*9的扫雷棋盘
首先我们可以用二维数组来实现对数据的存储,并通过雷与非雷存储的数据的不同加以区分(这里我用的是字符’1‘和’0‘)
为了方便我们用两个二维数组,一个用来布置雷,另一个来给玩家展示
这里我们选择用char类型的二维数组
为了防止在统计周围雷的个数时超出数组的范围,如在统计坐标(1,1)的位置时,上面和左边就越界了,所以我们可以用11*11的二维数组,然后给玩家显示9*9的棋盘。
代码的实现:
(前面是部分代码的实现,最后有完整的代码)
1.游戏进入是菜单的打印:
代码:
void menu()
{
printf("-------------------\n");
printf("*******************\n");
printf("******1.play*******\n");
printf("*******************\n");
printf("******0.exit*******\n");
printf("*******************\n");
printf("-------------------\n");
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();//打印菜单
printf("请输入你的选择:> \n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
2.数组的创建与初始化:
代码:
//存放布置好的的雷
char Mine[ROWS][COLS];
//存放排查好的雷
char Show[ROWS][COLS];
//初始化棋盘
//Mine 最开始全部放'0'
//Show 最开始全部放'*'
InitBoard(Mine, ROWS, COLS,'0');
InitBoard(Show, ROWS, COLS,'*');
void InitBoard(char Board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
Board[i][j] = set;
}
}
}
3.棋盘的打印
代码:
//打印棋盘
void DisplayBoard(char Board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("------扫雷游戏-----\n");
for (i = 0; i <= col; ++i)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ",i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ",Board[i][j]);
}
printf("\n");
}
}
4.布置雷(这里简单点,用时间戳,电脑实随机布置10个,如下图运行结果中的字符 ’1‘ )
代码:
//布置雷
void SetMine(char Board[ROWS][COLS], int row, int col)
{
int count = MineCount;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (Board[x][y] == '0')
{
Board[x][y] = '1';
count--;
}
}
}
5.排雷的实现
代码:
//排雷
int CountMine(char Mine[ROWS][COLS],int x,int y)
{
return (Mine[x-1][y-1]+ Mine[x-1][y]+ Mine[x-1][y+1]+ Mine[x][y-1]
+Mine[x][y+1]+ Mine[x+1][y-1]+Mine[x+1][y]+Mine[x+1][y+1])-8*'0';
}
void FindMine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int Win = ROW*COL-MineCount;
while (Win>0)
{
printf("请输入你要排查雷的坐标:>\n");
scanf("%d %d",&x,&y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (Mine[x][y] == '1')
{
printf("你被炸死了,游戏结束\n");
DisplayBoard(Mine, ROW, COL);
break;
}
else
{
int count = CountMine(Mine, x, y);
Show[x][y] = count + '0';
DisplayBoard(Show, ROW, COL);
Win--;
}
}
else
{
printf("输入坐标已超出棋盘,请吃重新输入\n");
}
}
if (Win == 0)
{
printf("恭喜你,赢了\n");
DisplayBoard(Mine, ROW, COL);
}
}
完整代码:
1.游戏函数的申明
Game.h文件
//Game.h文件
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define MineCount 10
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char Board[ROWS][COLS],int rows,int cols,char set);
void DisplayBoard(char Board[ROWS][COLS],int row,int col);
void SetMine(char Board[ROWS][COLS], int row, int col);
void FindMine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col);
2.游戏函数的实现
Game.c 文件
//Game.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void InitBoard(char Board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
Board[i][j] = set ;
}
}
}
//打印棋盘
void DisplayBoard(char Board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("------扫雷游戏-----\n");
for (i = 0; i <= col; ++i)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ",i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ",Board[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine(char Board[ROWS][COLS], int row, int col)
{
int count = MineCount;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (Board[x][y] == '0')
{
Board[x][y] = '1';
count--;
}
}
}
//排雷
int CountMine(char Mine[ROWS][COLS],int x,int y)
{
return (Mine[x-1][y-1]+ Mine[x-1][y]+ Mine[x-1][y+1]+ Mine[x][y-1]
+Mine[x][y+1]+ Mine[x+1][y-1]+Mine[x+1][y]+Mine[x+1][y+1])-8*'0';
}
void FindMine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int Win = ROW*COL-MineCount;
while (Win>0)
{
printf("请输入你要排查雷的坐标:>\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (Mine[x][y] == '1')
{
printf("你被炸死了,游戏结束\n");
DisplayBoard(Mine, ROW, COL);
break;
}
else
{
int count = CountMine(Mine, x, y);
Show[x][y] = count + '0';
DisplayBoard(Show, ROW, COL);
Win--;
}
}
else
{
printf("输入坐标已超出棋盘,请吃重新输入\n");
}
}
if (Win == 0)
{
printf("恭喜你,赢了\n");
DisplayBoard(Mine, ROW, COL);
}
3.游戏代码实现
test.c文件
//test.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("-------------------\n");
printf("*******************\n");
printf("******1.play*******\n");
printf("*******************\n");
printf("******0.exit*******\n");
printf("*******************\n");
printf("-------------------\n");
}
void game()
{
//存放布置好的的雷
char Mine[ROWS][COLS];
//存放排查好的雷
char Show[ROWS][COLS];
//初始化棋盘
//Mine 最开始全部放'0'
//Show 最开始全部放'*'
InitBoard(Mine, ROWS, COLS, '0');
InitBoard(Show, ROWS, COLS, '*');
//打印棋盘
DisplayBoard(Mine, ROW, COL);
DisplayBoard(Show, ROW, COL);
//布置雷,有雷放'1'
SetMine(Mine,ROW,COL);
DisplayBoard(Mine, ROW, COL);
排雷
//FindMine(Mine,Show,ROW,COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();//打印菜单
printf("请输入你的选择:> \n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新选择\n");
break;
}
} while (input);
return 0;
}