书中第三章列出了一个游戏开发的基本框架所要实现的接口
package com.badlogic.androidgames.framework;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
public interface FileIO {
public InputStream readAsset(String fileName) throws IOException;
public InputStream readFile(String fileName) throws IOException;
public OutputStream writeFile(String fileName) throws IOException;
}
这个类可以读取手机内存文件,Asset目录文件,SD卡文件,及ShardPreferences
package com.badlogic.androidgames.framework.impl;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import android.content.Context;
import android.content.SharedPreferences;
import android.content.res.AssetManager;
import android.os.Environment;
import android.preference.PreferenceManager;
import com.badlogic.androidgames.framework.FileIO;
public class AndroidFileIO implements FileIO {
Context context;
AssetManager assets;
String externalStoragePath;
public AndroidFileIO(Context context) {
this.context = context;
this.assets = context.getAssets();
this.externalStoragePath = Environment.getExternalStorageDirectory()
.getAbsolutePath() + File.separator;
}
public InputStream readAsset(String fileName) throws IOException {
return assets.open(fileName);
}
public InputStream readFile(String fileName) throws IOException {
return new FileInputStream(externalStoragePath + fileName);
}
public OutputStream writeFile(String fileName) throws IOException {
return new FileOutputStream(externalStoragePath + fileName);
}
public SharedPreferences getPreferences() {
return PreferenceManager.getDefaultSharedPreferences(context);
}
}