package com.badlogic.androidgames.framework;
import java.util.ArrayList;
import java.util.List;
public class Pool<T> {
public interface PoolObjectFactory<T> {
public T createObject();
}
private final List<T> freeObjects;
private final PoolObjectFactory<T> factory;
private final int maxSize;
public Pool(PoolObjectFactory<T> factory, int maxSize) {
this.factory = factory;
this.maxSize = maxSize;
this.freeObjects = new ArrayList<T>(maxSize);
}
public T newObject() {
T object = null;
if (freeObjects.isEmpty())
object = factory.createObject();
else
object = freeObjects.remove(freeObjects.size() - 1);
return object;
}
public void free(T object) {
if (freeObjects.size() < maxSize)
freeObjects.add(object);
}
}
下面是使用方法
PoolObjectFactory <TouchEvent> factory = new PoolObjectFactory <TouchEvent> () {
@Override
public TouchEvent createObject() {
return new TouchEvent();
}
};
Pool <TouchEvent> touchEventPool = new Pool <TouchEvent> (factory, 50);
TouchEvent touchEvent = touchEventPool.newObject();
. . . do something here . . .
touchEventPool.free(touchEvent);
当我们想从对象池类中创建一个新的TouchEvent对象时,我们调用newObject(),起初,对象池是空的,因此我们可以使用factory创建一组对象.
当我们不再需要TouchEvent时,我们调用对象池类的free方法,将它重新插入对象池中.这样当下次我们需要再次使用到TouchEvent实例时,
我们调用对象池的newObject时,就可以得到与上次调用时相同的实例,这样就可以循环的使用对象从而避免垃圾回收的问题了.