C# 内存缓存工具类 MemoryCacheUtil
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
namespace Utils
{
/// <summary>
/// 缓存
/// 缓存数据存储在内存中
/// 适用于CS项目,BS项目慎用
/// </summary>
public static class MemoryCacheUtil
{
#region 变量
/// <summary>
/// 内存缓存
/// </summary>
private static ConcurrentDictionary<string, CacheData> _cacheDict = new ConcurrentDictionary<string, CacheData>();
/// <summary>
/// 对不同的键提供不同的锁,用于读缓存
/// </summary>
private static ConcurrentDictionary<string, string> _dictLocksForReadCache = new ConcurrentDictionary<string, string>();
/// <summary>
/// 过期缓存检测Timer
/// </summary>
private static Timer _timerCheckCache;
#endregion
#region 静态构造函数
static MemoryCacheUtil()
{
_timerCheckCache = new Timer();
_timerCheckCache.Interval = 60 * 1000;
_timerCheckCache.Elapsed += _timerCheckCache_Elapsed;
_timerCheckCache.Start();
}
#endregion
#region 获取并缓存数据
/// <summary>
/// 获取并缓存数据
/// 高并发的情况建议使用此重载函数,防止重复写入内存缓存
/// </summary>
/// <param name="cacheKey">键</param>
/// <param name="func">在此方法中初始化数据</param>
/// <param name="expirationSeconds">缓存过期时间(秒),0表示永不过期</param>
/// <param name="refreshCache">立即刷新缓存</param>
public static T TryGetValue<T>(string cacheKey, Func<T> func, int expirationSeconds = 0, bool refreshCache = false)
{
lock (_dictLocksForReadCache.GetOrAdd(cacheKey, cacheKey))
{
object cacheValue = MemoryCacheUtil.GetValue(cacheKey);
if (cacheValue != null && !refreshCache)
{
return (T)cacheValue;
}
else
{
T value = func();
MemoryCacheUtil.SetValue(cacheKey, value, expirationSeconds);
return value;
}
}
}
#endregion
#region SetValue 保存键值对
/// <summary>
/// 保存键值对
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="value">值</param>
/// <param name="expirationSeconds">过期时间(秒),0表示永不过期</param>
internal static void SetValue(string key, object value, int expirationSeconds = 0)
{
try
{
CacheData data = new CacheData(key, value);
data.updateTime = DateTime.Now;
data.expirationSeconds = expirationSeconds;
CacheData temp;
_cacheDict.TryRemove(key, out temp);
_cacheDict.TryAdd(key, data);
}
catch (Exception ex)
{
LogUtil.Error(ex, "MemoryCacheUtil写缓存错误");
}
}
#endregion
#region GetValue 获取键值对
/// <summary>
/// 获取键值对
/// </summary>
internal static object GetValue(string key)
{
try
{
CacheData data;
if (_cacheDict.TryGetValue(key, out data))
{
if (data.expirationSeconds > 0 && DateTime.Now.Subtract(data.updateTime).TotalSeconds > data.expirationSeconds)
{
CacheData temp;
_cacheDict.TryRemove(key, out temp);
return null;
}
return data.value;
}
return null;
}
catch (Exception ex)
{
LogUtil.Error(ex, "MemoryCacheUtil读缓存错误");
return null;
}
}
#endregion
#region Delete 删除缓存
/// <summary>
/// 删除缓存
/// </summary>
internal static void Delete(string key)
{
CacheData temp;
_cacheDict.TryRemove(key, out temp);
}
#endregion
#region DeleteAll 删除全部缓存
/// <summary>
/// 删除全部缓存
/// </summary>
internal static void DeleteAll()
{
_cacheDict.Clear();
}
#endregion
#region 过期缓存检测
/// <summary>
/// 过期缓存检测
/// </summary>
private static void _timerCheckCache_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
Task.Run(() =>
{
try
{
foreach (string cacheKey in _cacheDict.Keys.ToList())
{
CacheData data;
if (_cacheDict.TryGetValue(cacheKey, out data))
{
if (data.expirationSeconds > 0 && DateTime.Now.Subtract(data.updateTime).TotalSeconds > data.expirationSeconds)
{
CacheData temp;
string strTemp;
_cacheDict.TryRemove(cacheKey, out temp);
_dictLocksForReadCache.TryRemove(cacheKey, out strTemp);
}
}
}
}
catch (Exception ex)
{
LogUtil.Error(ex, "过期缓存检测出错");
}
});
}
#endregion
}
}
View Code
为什么BS项目慎用?因为IIS会回收进程,所以需要注意一下。
为什么过期缓存检测遍历代码是foreach (string cacheKey in _cacheDict.Keys.ToList()),要使用ToList()?_cacheDict.Keys不是线程安全的,防止并发异常。
为什么加锁的代码是lock (_dictLocksForReadCache.GetOrAdd(cacheKey, cacheKey))?为了支持多线程并发,防止重复进入func函数。
CacheData类:
/// <summary>
/// 缓存数据
/// </summary>
[Serializable]
public class CacheData
{
/// <summary>
/// 键
/// </summary>
public string key { get; set; }
/// <summary>
/// 值
/// </summary>
public object value { get; set; }
/// <summary>
/// 缓存更新时间
/// </summary>
public DateTime updateTime { get; set; }
/// <summary>
/// 过期时间(秒),0表示永不过期
/// </summary>
public int expirationSeconds { get; set; }
/// <summary>
/// 缓存数据
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="value">值</param>
public CacheData(string key, object value)
{
this.key = key;
this.value = value;
}
}
View Code
如何使用:
private void button2_Click(object sender, EventArgs e)
{
List<string> list = MemoryCacheUtil.TryGetValue<List<string>>("cacheKey001", () =>
{
return QueryData();
});
}
/// <summary>
/// 模拟从数据库查询数据
/// </summary>
private List<string> QueryData()
{
List<string> result = new List<string>();
for (int i = 0; i < 10; i++)
{
result.Add(i.ToString());
}
return result;
}
View Code
多线程并发测试:
private void TestMemoryCache()
{
Log("开始");
for (int i = 0; i < 5; i++)
{
Task.Run(() =>
{
string str1 = MemoryCacheUtil.TryGetValue<string>("1", () =>
{
Thread.Sleep(2000);
Log("取数据1");
return "1";
});
Log(str1);
});
Task.Run(() =>
{
string str2 = MemoryCacheUtil.TryGetValue<string>("2", () =>
{
Thread.Sleep(2000);
Log("取数据2");
return "2";
});
Log(str2);
});
Task.Run(() =>
{
string str3 = MemoryCacheUtil.TryGetValue<string>("3", () =>
{
Thread.Sleep(2000);
Log("取数据3");
return "3";
});
Log(str3);
});
}
}
View Code