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C语言设计模式之观察者模式

2024-05-07 02:18:33
9
0

一、介绍

观察者模式定义了一种一对多的依赖关系,让多个观察者对象同时监听某一个主题对象这个主题对象在状态发生变化时会通知所有观察者对象,使他们能够自动更新自己。

**这种交互也称为发布-订阅,**发布者,它发出通知时并不需要知道谁是它的观察者,可以有任意数目的观察者订阅并接收通知。

二、实现

1.主题

#ifndef _TEACHERSUBJECT_HEAD_H
#define _TEACHERSUBJECT_HEAD_H
#include <iostream>

using namespace std;

class StudentObserver;

class TeacherSubject
{
public:
	virtual void add(StudentObserver *student) = 0;
	virtual void remove(StudentObserver *student) = 0;
	virtual void notify(void) = 0;
	void setMessage(const string &message) {
		this->message = message;
	}

	string getMessage(void) const {
		return message;
	}

private:
	string message;
};

#endif

//------------------------------------------------------
#ifndef _CPPTEACHERSUBJECT_HEAD_H
#define _CPPTEACHERSUBJECT_HEAD_H

#include "TeacherSubject.hpp"
#include <list>
#include "StudentObserver.hpp"

class CppTeacherSubject:public TeacherSubject
{
public:
	void add(StudentObserver *student) {
		obseverList.push_back(student);
	}

	void remove(StudentObserver *student) {
		obseverList.remove(student);
	}

	void notify(void) {
		for(list<StudentObserver *>::iterator it = obseverList.begin();
		    it != obseverList.end(); it ++) {
			(*it)->update();
		}
	}

private:
	list<StudentObserver *> obseverList;
};

#endif

2.观察者

#ifndef _STUDENTOBSERVER_HEAD_H
#define _STUDENTOBSERVER_HEAD_H

class TeacherSubject;

class StudentObserver
{
public:
	StudentObserver(TeacherSubject *subject) {
		this->subject = subject;
	}
	virtual void update(void) = 0;
protected:
	TeacherSubject *subject;
};

#endif

//------------------------------------------------------
#ifndef _GAMESTUDENTOBSERVER_HEAD_H
#define _GAMESTUDENTOBSERVER_HEAD_H
#include "StudentObserver.hpp"

class GameStudentObserver:public StudentObserver
{
public:
	GameStudentObserver(TeacherSubject *subject):StudentObserver(subject) {

	}

	void update(void) {
		cout << "Can not play game,Go to class" << endl;
		cout << subject->getMessage() << endl;

	}
};

#endif

//------------------------------------------------------
#ifndef _SLEEPSTUDENTOBSERVER_HEAD_H
#define _SLEEPSTUDENTOBSERVER_HEAD_H
#include "StudentObserver.hpp"

class SleepStudentObserver:public StudentObserver
{
public:
	SleepStudentObserver(TeacherSubject *subject):StudentObserver(subject) {

	}

	void update(void) {
		cout << "Can not sleep,Go to class" << endl;
		cout << subject->getMessage() << endl;

	}
};

#endif

4.使用

#include "CppTeacherSubject.hpp"
#include "SleepStudentObserver.hpp"
#include "GameStudentObserver.hpp"

int main(int argc, const char *argv[])
{
	CppTeacherSubject *teacherSubject = new CppTeacherSubject();
	SleepStudentObserver *sleepObserver = new SleepStudentObserver(teacherSubject);
	GameStudentObserver *gameObserver  = new GameStudentObserver(teacherSubject);

	teacherSubject->add(sleepObserver);
	teacherSubject->add(gameObserver);

	cout << "-----------------------------" << endl;

	teacherSubject->setMessage("Start Cpp Class");
	teacherSubject->notify();

	return 0;
}

三、优缺点

优点:

  • 观察者和被观察者之间建立了一个抽象的耦合。

  • 观察者模式支持广播通信

缺点:

  • 观察者之间有过多的细节依赖、提高时间消耗及程序的复杂度。

  • 如果在观察者和观察目标之间存在循环依赖,观察目标会触发它们之间进行循环调用,可能导致系统崩溃。

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原创

C语言设计模式之观察者模式

2024-05-07 02:18:33
9
0

一、介绍

观察者模式定义了一种一对多的依赖关系,让多个观察者对象同时监听某一个主题对象这个主题对象在状态发生变化时会通知所有观察者对象,使他们能够自动更新自己。

**这种交互也称为发布-订阅,**发布者,它发出通知时并不需要知道谁是它的观察者,可以有任意数目的观察者订阅并接收通知。

二、实现

1.主题

#ifndef _TEACHERSUBJECT_HEAD_H
#define _TEACHERSUBJECT_HEAD_H
#include <iostream>

using namespace std;

class StudentObserver;

class TeacherSubject
{
public:
	virtual void add(StudentObserver *student) = 0;
	virtual void remove(StudentObserver *student) = 0;
	virtual void notify(void) = 0;
	void setMessage(const string &message) {
		this->message = message;
	}

	string getMessage(void) const {
		return message;
	}

private:
	string message;
};

#endif

//------------------------------------------------------
#ifndef _CPPTEACHERSUBJECT_HEAD_H
#define _CPPTEACHERSUBJECT_HEAD_H

#include "TeacherSubject.hpp"
#include <list>
#include "StudentObserver.hpp"

class CppTeacherSubject:public TeacherSubject
{
public:
	void add(StudentObserver *student) {
		obseverList.push_back(student);
	}

	void remove(StudentObserver *student) {
		obseverList.remove(student);
	}

	void notify(void) {
		for(list<StudentObserver *>::iterator it = obseverList.begin();
		    it != obseverList.end(); it ++) {
			(*it)->update();
		}
	}

private:
	list<StudentObserver *> obseverList;
};

#endif

2.观察者

#ifndef _STUDENTOBSERVER_HEAD_H
#define _STUDENTOBSERVER_HEAD_H

class TeacherSubject;

class StudentObserver
{
public:
	StudentObserver(TeacherSubject *subject) {
		this->subject = subject;
	}
	virtual void update(void) = 0;
protected:
	TeacherSubject *subject;
};

#endif

//------------------------------------------------------
#ifndef _GAMESTUDENTOBSERVER_HEAD_H
#define _GAMESTUDENTOBSERVER_HEAD_H
#include "StudentObserver.hpp"

class GameStudentObserver:public StudentObserver
{
public:
	GameStudentObserver(TeacherSubject *subject):StudentObserver(subject) {

	}

	void update(void) {
		cout << "Can not play game,Go to class" << endl;
		cout << subject->getMessage() << endl;

	}
};

#endif

//------------------------------------------------------
#ifndef _SLEEPSTUDENTOBSERVER_HEAD_H
#define _SLEEPSTUDENTOBSERVER_HEAD_H
#include "StudentObserver.hpp"

class SleepStudentObserver:public StudentObserver
{
public:
	SleepStudentObserver(TeacherSubject *subject):StudentObserver(subject) {

	}

	void update(void) {
		cout << "Can not sleep,Go to class" << endl;
		cout << subject->getMessage() << endl;

	}
};

#endif

4.使用

#include "CppTeacherSubject.hpp"
#include "SleepStudentObserver.hpp"
#include "GameStudentObserver.hpp"

int main(int argc, const char *argv[])
{
	CppTeacherSubject *teacherSubject = new CppTeacherSubject();
	SleepStudentObserver *sleepObserver = new SleepStudentObserver(teacherSubject);
	GameStudentObserver *gameObserver  = new GameStudentObserver(teacherSubject);

	teacherSubject->add(sleepObserver);
	teacherSubject->add(gameObserver);

	cout << "-----------------------------" << endl;

	teacherSubject->setMessage("Start Cpp Class");
	teacherSubject->notify();

	return 0;
}

三、优缺点

优点:

  • 观察者和被观察者之间建立了一个抽象的耦合。

  • 观察者模式支持广播通信

缺点:

  • 观察者之间有过多的细节依赖、提高时间消耗及程序的复杂度。

  • 如果在观察者和观察目标之间存在循环依赖,观察目标会触发它们之间进行循环调用,可能导致系统崩溃。

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