接着上一篇,这篇加入多线程的功能,使Socket可以持续连接
服务端
定义一个线程类
public class ServerThread implements Runnable {
// 定义当前线程所处理的Socket
Socket s = null;
// 该线程所处理的Socket所对应的输入流
BufferedReader br = null;
public ServerThread(Socket s) throws IOException {
this.s = s;
// 初始化该Socket对应的输入流
br = new BufferedReader(new InputStreamReader(s.getInputStream(),
"uft-8"));
}
@Override
public void run() {
try
{
String content = null;
//采用循环不断从Socket中读取客户端发送过来的数据
while((content = readFromClient()) != null)
{
//遍历socketList中的每个socket
//将读到的内容向每一个socket发送一次
for(Socket s : MyServer.socketList)
{
OutputStream os = s.getOutputStream();
os.write((content + "\n").getBytes("utf-8"));
}
}
}
catch(IOException e)
{
e.printStackTrace();
}
}
//定义读取客户端数据的方法
private String readFromClient() {
try
{
return br.readLine();
}
//如果捕捉到异常,表明该Socket对应的客户端已经关闭
catch(IOException e)
{
//删除该Socket
MyServer.socketList.remove(s);
}
return null;
}
}
服务端调用线程类
public class MyServer {
// 定义保存所有Socket的ArrayList
public static ArrayList<Socket> socketList = new ArrayList<Socket>();
public static void main(String[] args) throws IOException
{
ServerSocket ss = new ServerSocket(34567);
while(true)
{
//此行代码会阻塞,将一直等待别人的连接
Socket s = ss.accept();
socketList.add(s);
//每当客户端连接后启动一条ServerThread线程为该客户服务
new Thread(new ServerThread(s)).start();
}
}
}
客户端接收是一个Andorid程序
定义一个客户端线程类
public class ClientThread implements Runnable
{
//该线程负责处理的Socket
private Socket s;
private Handler handler;
//该线程所处理的Socket所对应的输入流
BufferedReader br = null;
public ClientThread(Socket s , Handler handler)
throws IOException
{
this.s = s;
this.handler = handler;
br = new BufferedReader(
new InputStreamReader(s.getInputStream()));
}
public void run()
{
try
{
String content = null;
//不断读取Socket输入流中的内容。
while ((content = br.readLine()) != null)
{
// 每当读到来自服务器的数据之后,发送消息通知程序界面显示该数据
Message msg = new Message();
msg.what = 0x123;
msg.obj = content;
handler.sendMessage(msg);
}
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
Activity中使用线程类
public class MultiThreadClient extends Activity
{
// 定义界面上的两个文本框
EditText input, show;
// 定义界面上的一个按钮
Button send;
OutputStream os;
Handler handler;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
input = (EditText) findViewById(R.id.input);
send = (Button) findViewById(R.id.send);
show = (EditText) findViewById(R.id.show);
Socket s;
handler = new Handler()
{
@Override
public void handleMessage(Message msg)
{
// 如果消息来自于子线程
if (msg.what == 0x123)
{
// 将读取的内容追加显示在文本框中
show.append("\n" + msg.obj.toString());
}
}
};
try
{
s = new Socket("10.10.56.243", 34567);
// 客户端启动ClientThread线程不断读取来自服务器的数据
new Thread(new ClientThread(s, handler)).start(); // ①
os = s.getOutputStream();
}
catch (Exception e)
{
e.printStackTrace();
}
send.setOnClickListener(new OnClickListener()
{
@Override
public void onClick(View v)
{
try
{
// 将用户在文本框内输入的内容写入网络
os.write((input.getText().toString() + "\r\n")
.getBytes("utf-8"));
// 清空input文本框
input.setText("");
}
catch (Exception e)
{
e.printStackTrace();
}
}
});
}
}
界面如下